The following powerups can all be found in treasure chests which appear in all of TowerFall's modes. The treasure chests in the Co-op modes and Trials stages all have preset contents, whilst the contents of treasure chests in Versus are determined by specific spawn rates for each of the towers; the spawn rates can be found in the main pages of each tower.
For a complete list of the related Versus mode variants, see the Variants main page.
Archer Enhancements
These powerups will last until the player dies or the round ends, though shields and wings can also be lost by other means described below.
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Shield A shield will surround the player, capable of absorbing one hit of damage, upon which point it will break and the player will flash for a few moments before becoming vulnerable. The player cannot catch arrows when possessing a shield. |
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Wings Wings grant the player flight, capable of rising into the air each time they press the Jump button. Wings will be burnt away if the player comes in contact with fire. |
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Speed Boots Speed boots increase the player's horizontal movement speed when walking or airborne. |
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Looking Glass The looking glass turns the player practically invisible and will hide their arrow inventory. The player will become even less visible when crouching. |
Arrows
All of the arrow powerups give the player 2 arrows of the respective type. If the player has a full inventory then special arrow types will replace standard arrows types, and newly collected special arrows types will replace previously collected special arrow types.
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Standard Arrows Standard Arrows have no special properties. Players will start each round holding 3 standard arrows by default. |
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Bomb Arrows Bomb Arrows explode a few moment after being fired. Catching them will prevent them from exploding. |
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Laser Arrows Laser Arrows travel slightly faster than Standard Arrows without being affected by gravity and will bounce off of surfaces up to 7 times before coming to rest in a surface. Laser Arrows disappear shortly after becoming inert. |
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Bramble Arrows After striking a surface, Bramble Arrows sprout lethal brambles that spread across the surface. Brambles can spread to the other side of narrow platforms and walls. The brambles will remain for a short while before disappearing and can otherwise be destroyed by explosions, flaming arrows or electric bursts. |
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Drill Arrows Drill Arrows are capable of burrowing through solid terrain to reach targets on the other side; they will only drill through one solid surface and impact subsequent surfaces as per usual. If two Drill Arrows collide withing a platform they will both vanish. |
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Bolt Arrows Bolt Arrows are not affected by gravity and are capable turning mid-flight at angles up to 90 degrees; they will change direction if they have a clear line of sight to a target and may do so numerous times. If a player catches a Bolt Arrow it will create a small electrical burst around the player that will harm enemies and opponents and deflect any arrows. |
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Super Bomb Arrows Super Bomb Arrows are comparable to the regular Bomb Arrows though differ by exploding in a large + pattern. Their name and function may be a reference to the Super Bomberman video game series. |
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Feather Arrows Feather Arrows fly extremely fast through the air without being effected by gravity. Quick reactions are essential when dealing with Feather Arrows. |
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Trigger Arrows Trigger Arrows are a remote explosive arrow type. They are active immediately after being fired and will detonate when the player presses the Alt Shoot button with an explosion equivalent to that of regular Bomb Arrows. All Trigger Arrows that a player has in play will detonate simultaneously with a single press of the Alt Shoot button. |
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Prism Arrows Prism Arrows behave the same as Standard Arrows, however when caught by a player or enemy archer they will become trapped in a prism. When inside a prism the player can perform all the regular actions including firing arrows out of the prism, though their movement is constrained to the prism's small dimensions. Other players, enemies and their arrows can pass through prisms as normal. Prisms will shatter after a few moments releasing their captives. If an enemy or player is struck by a Prism Arrow will they will vanish along with the arrow. |
Orbs
Orbs have varying effects on the arena that are triggered as soon as a player collects them and last for a short span before returning the arena to normal.
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Dark Orb Darkness will consume the stage, making the terrain difficult to discern and players, enemies and arrows near invisible. Ducking in darkness can make a player impossible to see. |
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Time Orb Time Orbs initiate a screen wave effect along with slowing the speed of the game by half. |
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Lava Orb Lava Orbs create lethal waves of lava either on both of the horizontal or vertical edges of the screen. Any player contacting the lava will be damaged. The lava can be safely passed through during the first few moments during its inception. In Versus mode Headhunters, points are awarded for player deaths to lava and deducted for self kills. |
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Space Orb The Space Orb triggers a screen scroll effect in either a vertical or horizontal direction that sees the entire stage loop from one end to the other one time before resting in the original position. Play continues as normal throughout the effect. |
Other
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Bomb Chests In Versus mode, treasure chests may house bomb traps that when opened are released into the air to explode a few moments later directly above the chest. In Headhunters, if a player dies to a bomb chest a point is awarded to the player that opened the chest and deducted if a player dies to a bomb chest they opened. |